Agile Instructional Design2018-10-23T12:06:19+00:00

Agile Instructional Design Course

Teaching you just what you need to know to take you from trainer to Instructional Designer. A focused one-day intensive course to give you the fundamentals of how to build great eLearning in a rapidly changing environment.

Course objectives

This workshop will introduce you to the basic principles of instructional design. With reference to an example of a training project you wish to develop, each delegate will look at:
  • Agile eLearning Development
  • Defining the WHY
  • Real Learning Objectives
  • Content distilling
  • How we learn
  • Development templates
  • Chose the right interaction
  • Mobile first approach

What will you learn?

  • How to set out a clear analysis of the course.
  • Write a set of clear learning objectives.
  • List the content you need to cover in the training.
  • Create a storyboard outline of the course.

Now £350/delegate


Choosing your content

Today the preference is for shorter bursts of learning, rather than courses that try to cover too much at a time. In this section of the workshop, delegates will be introduced to an approach to determine what actually needs to be included in the course. This approach will help them to keep the overall business objectives of the training front-of-mind and enable them to distinguish between the need-to-knows and nice-to-knows. Delegates will practice applying the approach to their own project and compile a draft content map.

How adults learn

Before starting to develop their content, this section will provide a light introduction to some useful background information. In this instance, the topic will be about how adults learn. Delegates will introduced to a number of areas including:

  • How we remember things
  • Learning style preferences

Some golden rules

In this section, delegates will be introduced to some key concepts that will enable them to create content that has been proven to be more effective for learners, including:

  • How to design content that supports learning new skills
  • The combined use of text, graphics and multimedia
  • How to grab and keep the learner’s attention
  • How to design content that supports knowledge transfer
  • How to design courses that motivate the learner
  • How to use questions and assessments
  • When to replace learning with performance support

Creating your wireframe

This section will introduce the delegates to the concept of storyboarding and its importance in the design process. Using PowerPoint® as a tool, they will be shown how to map out their course, initially at its highest level. They will practice doing this with their own project (using a handout in place of PowerPoint®).

Using to set out the content

Using the storyboard, coupled with their knowledge of how adults learn and the golden rules, delegates will be introduced to some of the more popular screen templates and will review how these can be used to develop content. They will then practice choosing which templates they will use to create the first section of their project course.

Using a “mobile first” approach to maximise impact

In this final section of the workshop, delegates will be introduced to the concept of “mobile first” as it can be applied to learning. Using the mobile preview view in , they will be challenged to use this approach to critique each screen and to look for ways to simplify their content, in order to make it as efficient and effective as possible for learners.

Dates & Venues

Central London

 11th December 2018
From 9.30 to 16.30
London Victoria

and unleash the instructional designer within…